I am getting the following exception while adding Zea engine support in my main application code.
GLFbo.js:306 Error creating Fbo width: 1041 , height: 0 Texture Type: UNSIGNED_BYTE
__checkFramebuffer @ GLFbo.js:306
resize @ GLFbo.js:289
(anonymous) @ GLFbo.js:34
(anonymous) @ EventEmitter.js:190
emit @ EventEmitter.js:187
resize @ GLTexture2D.js:586
resizeFbos @ GLRenderer.js:288
__handleResize @ GLBaseRenderer.js:526
(anonymous) @ GLBaseRenderer.js:603
GLFbo.js:316 Uncaught Error: The attachment types are mismatched or not all framebuffer attachment points are framebuffer attachment complete.
at QI.__checkFramebuffer (GLFbo.js:316)
at QI.resize (GLFbo.js:289)
at Array.forEach ()
at uI.emit (EventEmitter.js:187)
at uI.resize (GLTexture2D.js:586)
at bl.resizeFbos (GLRenderer.js:288)
at bl.__handleResize (GLBaseRenderer.js:526)
at ResizeObserver. (GLBaseRenderer.js:603)
Let me know if you need more info.
I was told that a bug was filed.
can you please let me know when a fix for this is release?