Zea Engine 3.5.0 Released 🚀

We’re happy to announce that we just released Zea Engine version 3.5.0 :tada:

The major new feature allows the renderer to request a high-peformance WebGL context by default. This means that on dual GPU machines, we will get a context bound to the high performance discrete GPU instead of the integrated Intel GPU.

Also, we fixed some compositing issues that were happening in macOS’s Chrome.
Take a look at how krisp this demo looks :star_struck:


For a complete list of changes, please visit:

The new build is, as usual, available now on npm.

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