We’re happy to announce that we just released Zea Engine version 3.5.0
The major new feature allows the renderer to request a high-peformance WebGL context by default. This means that on dual GPU machines, we will get a context bound to the high performance discrete GPU instead of the integrated Intel GPU.
Also, we fixed some compositing issues that were happening in macOS’s Chrome.
Take a look at how krisp this demo looks
For a complete list of changes, please visit:
The new build is, as usual, available now on npm.